Massively Unqualified: Development
Episode Archive
Episode Archive
16 episodes of Massively Unqualified: Development since the first episode, which aired on November 22nd, 2016.
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Episode 15: A pointer to goodbye
May 23rd, 2017 | 1 hr 12 mins
c++, filemaker, unreal, unreal engine, virtual reality, vive, vr
Dave and Joe discuss what they've been working. fmPerception year 2 support is done. Joe is learning Unreal Engine and C++. They set a pointer to goodbye.
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Episode 14: New things
May 9th, 2017 | 1 hr 9 mins
c++, filemaker, htc vive, unreal engine, virtual reality
This week Dave and Joe discuss the launch of FileMaker 16. Dave releases fmPerception 16 and Joe finally starts learn about Virtual Reality development in Unreal Engine.
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Episode 13: Analysis Paralysis
April 25th, 2017 | 54 mins 17 secs
filemaker, getting things done, gtd, htc vive, vr
Joe finally got the HTC Vive working (mostly) and Dave got back to work.
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Episode 12: Being demotivated and getting back on track
April 11th, 2017 | 1 hr 14 mins
gtd, motivation, vive, viveport
This week we discuss the new Viveport subscription service. Then we move into a candid discussion about motivation and what to do when we can’t get work done.
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Episode 11: Unqualified Development
March 21st, 2017 | 50 mins 3 secs
Dave and Joe talk about organizing projects and those pesky tasks that are best done all at once (Unqualified Development).
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Episode 10: Opinionated software and back to basics
March 7th, 2017 | 1 hr 15 mins
FMPerception becomes a little more opinionated and a few updates. Joe goes back to the basics and learns a few things about HTML, CSS, and JavaScript. Dave and Joe talk about what it’s like to not develop games VR.
HTML, CSS, and JavaScript Tutorials, References, and Articles
Orbital Injection on Steam -
Episode 9: Can I get an upgrade path?
February 21st, 2017 | 1 hr 1 min
New software releases, ranting about Windows 10, project updates, and learning new things.
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Episode 8: VR squires
February 7th, 2017 | 53 mins 40 secs
filemaker, php, swift, virtual reality, vr
Dave and Joe discuss the projects they are working on, VR squires, and bludgeoning cheese with an iPad.
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Episode 7: Getting into VR
January 24th, 2017 | 1 hr 12 mins
Top Call Stats update and when to quit optimizing a feature, first experiences in VR, new Windows PCs, and some other stuff.
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Episode 6: Dave got a thing
January 12th, 2017 | 53 mins 49 secs
Dave and Joe went to a game developer meet-up. Dave got something new...
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Episode 5: Unity or Unreal
January 4th, 2017 | 55 mins 58 secs
Dave and Joe talk about the projects they have been working on and discuss Unity and Unreal Engine.
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Episode 4: Nothing Much
December 13th, 2016 | 48 mins 28 secs
Dave and Joe ramble on about Stride, function naming in Swift, MacBook Pro or not, and some other stuff.
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Episode 3: Ready for Sale
December 6th, 2016 | 51 mins 32 secs
Dave and Joe have no idea what cyclomatic complexity is. Dave releases an update. Joe releases his first product in the App Store. Bonus topic: Joe got a a new time wasting machine.
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Episode 2: Waiting for review
November 29th, 2016 | 47 mins 14 secs
Dave wraps up a feature in FMPerception. Joe finishes his first iOS app.
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Episode 1: Interface is required
November 22nd, 2016 | 1 hr 14 mins
Dave and Joe are unqualified to make a development podcast.